A modder does what Rockstar doesn't want to do: make the original GTA playable

- February 9, 2026
- Updated: February 10, 2026 at 7:41 AM

Independent developer LukeStorm has created a package called GTA Ready2Play, which allows players to enjoy the classic Grand Theft Auto from 1997 on PCs and Steam Decks without installation hassles. This project, which started as a digital preservation effort, has been enthusiastically received by the gaming community, generating a wave of positive feedback that has led to continuous improvements in the game.
Compatible with modern systems
GTA Ready2Play includes the base game, all expansions, language options, support for widescreen displays, audio fixes, and a portable launcher designed to be intuitive. “My goal was to provide a way to play GTA with the best possible compatibility and without the complications of a classic installation,” says LukeStorm. This approach has allowed many players, including those using Linux and Steam Deck, to enjoy the game smoothly.
One of the highlights of Ready2Play is its ability to preserve the essence of the original game while enhancing its compatibility with modern systems. Despite technical challenges, such as the lack of sound in the menu and the need for patches to handle DirectDraw, LukeStorm has continuously worked to address these issues, highlighting collaboration with other modders. “The feedback has been overwhelmingly positive, and updates have arisen from community suggestions,” he adds.
Ready to play, this package has exceeded the expectations of many, being favorably compared to official remasters and other unofficial projects. As we approach the highly anticipated release of GTA 6, fans will appreciate the opportunity to relive nostalgia with GTA Ready2Play. LukeStorm concludes that, although the project is considered complete, future updates will depend on the relevance of stability and new features.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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