If by this point you’re still anchored to ‘Monopoly‘ and ‘Risk’ as your go-to games, perhaps it’s time to visit a board game store and discover that Saturday afternoons can be much more enjoyable than buying, yet again, the street María de Molina. We’ve moved from classic games to other boards like ‘Settlers of Catan’ or collectibles like ‘Dominion,’ entering a new phase: games where you can expect the unexpected. And that’s where a board game you’ve probably played at some point comes in: ‘Ticket to Ride.’
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‘Ticket to Ride’ was born in 2004, almost two decades ago, and has become, by itself or thanks to its expansions, one of the games that cannot be missing in any board game collection. The objective is to create a train route connecting the cities on your route, preferably annoying your opponents along the way. For years, the gameplay system has remained almost unchanged throughout different editions and maps, from Europe to New York or London.
But now, everything has been turned upside down with the arrival of ‘Ticket to Ride: Legends of the West,’ a board game that finally takes the formula and reinvents it to create a legacy game. In other words, it includes a game board, cards, and rules that change from game to game, forming a story with a beginning and an end that players will have to uncover, surprise after surprise. In the style of ‘Pandemic Legacy,’ perhaps the most well-known game of this kind.
“And this includes sticking things on the board, making decisions, permanently altering the way you play, and, in the end, putting the game on the shelf never to be touched again. Sadly, legacy games offer an experience that cannot be repeated afterward or passed on to a friend: once you’ve started, the same group must reach the end, as if it were a video game.
For twenty years, ‘Ticket to Ride’ has been an example of a game almost frozen in time, always in continuous motion with new maps but fundamentally dedicated exclusively to the fans. Will it manage to kick down the door with enough force to fully enter the world of modern gaming? For now, it has the hype. And in this gaming world, often, that’s all it takes.”