Avatar: Fire and Ash will apply an effect that alienated a good part of the audience of the second installment of the franchise in 40% of the movie

- December 12, 2025
- Updated: December 13, 2025 at 6:34 PM

After three years of anticipation, Avatar: Fire and Ash, the third installment of James Cameron’s hugely successful saga, finally arrives in theaters. This new film promises to dazzle audiences with cutting-edge special effects and innovative techniques, some of which were already introduced in the second installment. A highlighted element of this new production is the use of high frame rate, which, according to Cameron, will be applied in 40% of the film.
48FPS to confuse and dizzy the audience
In a recent interview with the American portal DiscussingFilm, the iconic Canadian director clarified that the improvement in the fluidity of certain moments of the film will be achieved through execution at 48 frames per second (FPS) in specific sequences. Cameron emphasized that this technique should not be confused with a new format; 3D and 70 mm are precisely that, formats. The high frame rate is presented as a creative tool to enrich the visual experience, especially in scenes where there is a lot of movement or multiple elements on screen.
This innovative approach, which has already been applied in some sequences of Avatar: The Way of Water, aims to allow exceptional clarity in the most dynamic scenes, such as those taking place in aquatic environments. This will not only enhance the visual understanding of the events but also boost the viewer’s immersion in the world of Pandora.
With Avatar: Fire and Ash, James Cameron seeks to continue exploring the possibilities of contemporary cinema, integrating cutting-edge technology into an epic narrative that has captivated millions. The expectations are high and fans are ready to enjoy this new installment, which promises to take science fiction cinema to new horizons.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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