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Bethesda responds to the criticism of DLSS 5: "our art teams will adjust the lighting and the final effect"

Bethesda responds to the criticism of DLSS 5: "our art teams will adjust the lighting and the final effect"

Jesús Bosque

  • March 17, 2026
  • Updated: March 19, 2026 at 5:08 PM
Bethesda responds to the criticism of DLSS 5: "our art teams will adjust the lighting and the final effect"

Bethesda Game Studios has responded to the controversy generated by the announcement of DLSS 5, a new lighting filtering technology that applies an AI-generated filter to video games.

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This announcement, made by Nvidia, has divided the gaming community, who have expressed concerns about how this technology may alter the artistic essence of games.

They have gone out to assess the damage

After the analysis by Digital Foundry, which praised the technical capabilities of DLSS 5, Bethesda decided to communicate that the version presented is just a first look and that their artistic team has the final control over the outcome.

In a tweet posted by Bethesda’s official account, the company states that “We appreciate your enthusiasm and analysis of the new lighting of DLSS 5.

This is a very early look, and our artistic teams will adjust the lighting and final effect to look as we believe is best for each game.” Despite these statements, the community remains concerned, especially about how these filters impact the appearance of characters, as evidenced in the announcement video where Grace Ashcroft was shown with a look that many consider “artificial”.

Despite the support of several industry leaders for the use of AI-generated filters, players seem to value fidelity to the original artistic intent more. The controversy over DLSS 5 continues to grow, as many fear that this type of technology will drastically change the visual representation of characters and environments.

However, some rumors suggest that Bethesda may be considering additional adjustments following the negative reaction, which would give players hope for the preservation of the visual style they cherish.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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