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Blizzard says Battle.net isn’t trying to rival Steam: CD Projekt games are a selective partnership

Cyberpunk 2077 and Witcher 3 join Battle.net with crossover rewards

Blizzard says Battle.net isn’t trying to rival Steam: CD Projekt games are a selective partnership

Emmanuel Bosque

  • September 14, 2026
  • Updated: September 30, 2026 at 4:17 PM
Blizzard says Battle.net isn’t trying to rival Steam: CD Projekt games are a selective partnership

BlizzCon 2026 brought an unexpected Battle.net update: Blizzard announced Cyberpunk 2077 and The Witcher 3: Wild Hunt – Remastered for its PC launcher, adding two of CD Projekt Red’s biggest RPGs to the service. The company was also quick to narrow the scope of the deal. This isn’t the start of some broader storefront expansion meant to rival Steam or the Epic Games Store. As executive Andrew Guerrero put it, Blizzard is “obviously not out there trying to do the Steam or Epic Game Store thing.”

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What Blizzard seems to want here is a smaller, handpicked lineup of big-name games that fit the audience already logging time in Diablo, World of Warcraft, and Overwatch, not a giant third-party catalog for its own sake. Battle.net has made room for outside games before, including Destiny 2, Call of Duty, and other releases tied to Activision Blizzard and Microsoft. The difference is in how Blizzard is talking about these additions now: not as the beginning of an open-door policy, but as deliberate exceptions.

There’s more tied to the partnership than simply putting the games on the launcher. Buy The Witcher 3 expansion Songs of the Past on Battle.net and you’ll get a Geralt-themed Diablo IV Barbarian skin. Overwatch is also set to receive Cyberpunk: Edgerunners content in 2027. If Battle.net is already where you spend most of your PC gaming time, both additions make a pretty solid case for themselves. You’ll be able to pick up both games on PC through Battle.net.

Emmanuel Bosque

Emmanuel Bosque covers video games at Softonic: releases, the updates that quietly turn a game into a different one, and an industry that rarely announces its moves in advance. He writes for the person who is going to play, not the person who is going to argue: what you can play today, on which platform, and whether it is worth the download. He is part of Softonic's editorial team and works daily with AI tools in content production.

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