Capcom has decided to reverse its most controversial decision regarding Resident Evil 4
The game's copy protection has caused it to perform poorly for many players

- March 4, 2026
- Updated: March 11, 2026 at 10:23 AM

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community.
This update comes after a series of criticisms from fans, who noticed a negative impact on the game’s performance following the implementation of Enigma Protector, which replaced the well-known Denuvo in a recent update.
You no longer have to worry about copy protection
According to reports from SteamDB, which monitors changes in titles on the Steam platform, the removal of Enigma Protector from Resident Evil 4 Remake has been confirmed.
This decision seems to have relieved many players, who had experienced significant performance drops; an analysis by Digital Foundry indicated that the game’s initial cutscene suffered a 40% reduction in performance compared to the previous version that included Denuvo, while playable scenes lost 20% in smoothness.
The situation has triggered an avalanche of positive reactions on social media, with players celebrating the potential improvement in their gaming experience. However, some users maintain a cautious attitude. Despite the removal of this problematic system, there is a possibility that Capcom may decide to reintroduce some form of DRM protection in the future.
The company has shown its intention to use such technologies in its most recent titles, as seen in the upcoming release of Resident Evil 9: Requiem, which continues to use Denuvo.
Fans are now wondering if this action marks the end of the Enigma Protector era in Capcom games, or if the company will implement a different protection system again. Time will tell, but for now, the retirement of Enigma Protector is a step that many consider positive.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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