Critical Role has created a new role-playing game that is more complicated than D&D—and it’s a good thing
Roll 2 12-sided dice and see what happens

- September 10, 2024
- Updated: July 1, 2025 at 10:59 PM

For some time now, talking about role-playing games, in many circles, has been practically synonymous with talking about Dungeons & Dragons. Sooner or later, the topic of the show that not only revitalized the game, but also gave it a second life on the Internet comes up: Critical Role. This program not only continues to this day, but has diversified into comics, novels, animated series… and, of course, its own role-playing game.
D&Daggerheart
This new game, in particular, is called Daggerheart, and although it resembles D&D, it is completely different. Instead of relying on the classic 20-sided die to decide your actions, this game uses two 12-sided dice, and it becomes a little more complicated than the classic one because it is much more balanced. Think about it: with two dice, it is very difficult to roll really high or really low, which keeps the players’ abilities consistent before adding modifiers to them.
But beware! Because the master still uses a d20 for their rolls, making fights more exciting and more prone to both deadly attacks and horrifying failures. In other words: your rolls will be more or less stable, but your enemies’ won’t be. But there are many more variables, such as the dice of hope and fear, and more complex mechanics. This is not the D&D for beginners that some ask for, for a simple reason: that one already exists.
Editor specializing in pop culture who writes for websites, magazines, books, social networks, scripts, notebooks and napkins if there are no other places to write for you.
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