Do you like A Quiet Place and would you like to know what it’s like to live in its universe? In its video game, you will die if you make any sound… in real life
If the idea of playing in complete silence seems interesting to you, we have the perfect game for you

- October 11, 2024
- Updated: July 1, 2025 at 10:52 PM

A Quiet Place is a horror franchise that has earned its place thanks to the interesting nature of its premise. A world where humans have had to learn not to make any noise, as a series of monsters hypersensitive to sound hunt them down. This makes the films have their moments of maximum tension there, in the noise and its absence, giving them a very unique personality.
That is something that Saber Interactive and Stormind Games wanted to replicate when adapting the movies into the video game A Quiet Place: The Road Ahead. A video game that promises to offer us an experience as close as possible to the A Quiet Place universe through a clever trick: not allowing us to make noise on our side of the screen either.
In A Quiet Place: The Road Ahead, we will be able to play with the microphone activated, making all the sounds we make in the real world recorded in the game. This will allow the creatures in the game to hear us, the players, and our surroundings, making us not only have to be aware of what is happening in the game. A scream of terror, an out-of-place noise, or even someone entering the room without knowing we were playing, can alert the creatures in the game to where we were.
If all this sounds very stressful, don’t worry. The use of the microphone in A Quiet Place: The Road Ahead will be completely optional. However, it is a very fitting addition for the type of game it is and it provides a particular atmosphere that aligns well with what A Quiet Place is all about.
If you’re interested, you won’t have to wait long to sink your teeth into this gripping horror experience. A Quiet Place: The Road Ahead will be released on October 17th for PlayStation 5, Xbox Series X, Xbox Series S, and Steam.
Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.
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