Do you want more expansions for 'Diablo II'? It only depends on you playing the new one
Good games never die

- February 16, 2026
- Updated: February 16, 2026 at 11:22 AM

In a revealing week for video game fans, Blizzard Entertainment has surprised the world with the release of the first expansion for Diablo II in 25 years, titled Reign of the Warlock. This novelty is available exclusively for those who own the remaster, Diablo II Resurrected, giving players a reason to relive the nostalgia of what many consider the best installment of the saga.
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The expansion introduces the new class of the Warlock, an addition that marks a milestone in the long history of the game. According to Matthew Cederquist, the lead producer at Blizzard, there are still millions of players enjoying Diablo II daily, which has prompted the company to explore new possibilities.
Cederquist emphasizes that the release not only celebrates the 30th anniversary of the series but also seeks to gauge the community’s reaction to the inclusion of additional content, which could pave the way for future expansions.
The developers have kept the plans for the Brujo a secret and have expressed their commitment to honoring the legacy of the original title, released in 1999. Timothy Vasconcellos, the lead designer, has pointed out that it is vital for any new class to feel like an organic part of the game and not like a foreign element. In this regard, Blizzard refuses to “ruin the Mona Lisa“, suggesting that every step will be taken with caution and consideration.
Although the arrival of the Warlock is the main attraction of this expansion, there are also possibilities for adjustments to the current classes, always in collaboration with the community. Blizzard is open to hearing players’ opinions to ensure that any improvements are implemented without compromising the experience that fans love so much. With Reign of the Warlock, the saga seems to return with more vitality than ever, and followers are eager to see what new developments may arise in the future.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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