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Dragon’s Dogma 2: Dark Arisen launches October 9 with 25+ hours of gameplay

The expansion adds a Norgan storyline and 12 dungeons

Dragon’s Dogma 2: Dark Arisen launches October 9 with 25+ hours of gameplay

Jesús Bosque

  • July 14, 2026
  • Updated: July 14, 2026 at 1:04 PM
Dragon’s Dogma 2: Dark Arisen launches October 9 with 25+ hours of gameplay

Capcom has locked in a release date for Dragon’s Dogma 2: Dark Arisen. The expansion, which Capcom says adds more than 25 hours of new content to Dragon’s Dogma 2, arrives on October 9, 2026 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

The main attraction is a new story scenario set in the snowy region of Norgan. It comes with fresh story content, new enemies, and more to explore, and director Kento Kinoshita says that part alone should last around 15 to 20 hours.

There are also 12 Lost Rites dungeons. Capcom estimates each one will take about 30 to 60 minutes.

Put together, this feels less like a small post-launch extra and more like Dragon’s Dogma 2 getting a real second run.

Producer Naoto Oyama says Capcom is “trying our best to win back trust” after player complaints about performance and microtransactions at launch.

The game still sold well. Capcom says Dragon’s Dogma 2 moved more than 3 million copies by May 2024 and passed 4 million by November 2025. The company also says the Dragon’s Dogma series had already topped 11.7 million sales by March 2024.

Capcom says it removed many of those microtransactions in a June 2026 patch, and another performance update is scheduled for August 2026.

If you were hoping for more adventure and combat without losing the hard fights, ugly choices, and punishing decision-making that define the series, this expansion looks like a good pickup.

Dragon’s Dogma 2: Dark Arisen launches on October 9, 2026 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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