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Final Fantasy VII Rebirth will be released on all platforms without sacrificing performance along the way

Final Fantasy VII Rebirth will be released on all platforms without sacrificing performance along the way

Jesús Bosque

  • February 17, 2026
  • Updated: February 17, 2026 at 3:53 PM
Final Fantasy VII Rebirth will be released on all platforms without sacrificing performance along the way

The highly anticipated release of Final Fantasy VII Rebirth will finally be on June 3rd. Unlike its predecessors, which were exclusive to PS5 at their initial launch, this new installment will be available on all platforms from day one, including the Nintendo Switch 2 and the Xbox Series X/S.

This strategy by Square Enix aims to expand the player base, allowing more people to enjoy this iconic remake.

Let no one miss it

Naoki Hamaguchi, the game director, has addressed the concerns that arise with this decision, ensuring that there will be no compromises in quality. In an interview with Automaton, Hamaguchi explained that each version of the game is individually optimized to maximize performance and minimize the inherent limitations of each platform. This attention to detail is vital to ensure that players on different devices enjoy an optimal visual experience.

The development of Final Fantasy VII Rebirth is progressing well, starting on a high-end PC to ensure superior visual quality. Hamaguchi commented that if the game can run at 30 fps on less powerful platforms, it is reasonable to expect 60 fps on more advanced consoles.

This technical approach underscores the team’s commitment to maintaining the visual integrity of the game, refining specific parameters for each system without sacrificing the overall experience.

Although the final title of this third and last part of the trilogy has not yet been officially revealed, a first teaser and the name will be shared later this year.

Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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