We met with Joshua Boggs of Love Shack Entertainment at GDC 2013 and got to play Framed, a comic book puzzle game. It may sound like a weird combination, but the idea is innovative and definitely works. The game is designed for touch, which is a perfect medium for this type of puzzle game. There’s still no date set for launch.
The concept of Framed is that there are a series of comic book panels for each puzzle but they’re out of order. Players will have to rearrange the panels to alter the series of events to progress. The game starts off with simple puzzles. There’s a room you have to get into but you don’t have a key. There’s a key behind a potted plant so you’ll have to move that panel forward to make sure the detective gets the key before reaching the door.
Each new page of the interactive comic book plays through once before you’re allowed to manipulate the panels. Move the panels around until you want to try your solution again. You’ll fail a lot in this game but the puzzles are rewarding. One thing that is a bit frustrating is that you can’t cancel out of a play-through of a puzzle, even when you instantly realize that your solution won’t work.
The soundtrack to the game is awesome and gives the game a film noir feel. There’s no dialog in the game so the story must be completely conveyed through music, action, and art. I’m very excited for this game and it’s one of my top picks at GDC this year.
What we saw is still very much in development as there was only one level but I have high hopes for this game. The art is beautiful, the soundtrack is great, and the touch controls are intuitive. Framed is definitely a mobile game to look out for in 2013.