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Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Jesús Bosque

  • December 15, 2025
  • Updated: December 15, 2025 at 4:14 PM
Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima, known for his innovative and provocative approach in the video game industry, seeks to generate intense and reflective emotions in players through uncomfortable experiences and strange moments in his titles. Among the most notable examples are the depiction of torture in Metal Gear Solid V: Ground Zeroes and the dark sequences presented in Death Stranding 2. This approach deeply resonates with his assertion that experiences that discomfort players are more memorable and lasting than those that are comfortable or easy to digest.

An artist who seeks to remain timeless

Kojima has deliberately designed his stories to require reflection and analysis rather than simply offering immediate and obvious experiences. In interviews, he has expressed that moments that are too comfortable or politically correct tend to be quickly forgotten. In his view, what truly endures in memory, even after years, is that which leaves a feeling of discomfort or friction, inviting players to dive deeper into the narrative and its themes.

This desire to provoke reflection is present in the trailers and titles that Kojima presents, which often leave players surprised and thinking about the meaning beyond the surface. It is this ability to challenge expectations and explore complex themes that has solidified his status within the world of video games. Followers and critics frequently highlight how his works not only entertain but also invite introspection, marking his unique and unmistakable style in an industry more often adhered to conventional formulas.

With Death Stranding 2 on the horizon, fans eagerly await new experiences that will surely continue this tradition of reflective discomfort that has characterized Kojima’s work throughout his career.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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