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Meccha Chameleon is June’s big surprise: U.S. game spending drops 21%
The $6 indie hit reached No. 2 as hardware fell 62%

- July 22, 2026
- Updated: July 22, 2026 at 7:08 PM

Circana has published its June 2026 U.S. video game sales report, and the topline number is rough: spending in the U.S. fell 21% from a year earlier, landing at $4.5 billion for the month. The eye-catching part of the report is Meccha Chameleon. The game climbed to No. 2 on the U.S. software chart by revenue even though it sells for roughly $6, and that’s after reports that it was made by a two-person team in just a few months, with barely any marketing, before reportedly selling millions of copies in the U.S. alone.
It’s not hard to see why Meccha Chameleon took off. The hide-and-seek multiplayer hook is instantly clear, fun to watch, and perfect for streamers and short clips. That kind of setup travels fast, which goes a long way toward explaining how it broke out so quickly.
Hardware got hit the hardest. Spending there dropped 62%, mostly because June 2025 included the record-setting launch of the Nintendo Switch 2. PlayStation 5 hardware revenue also slipped 19%, and software plus services didn’t make up the difference.
If you keep an eye on the games business, this is the kind of report you’ll want to read. It shows how a low-cost, grassroots hit can still break through even with AAA budgets under pressure, softer hardware demand, and the long slide in physical sales. Circana analyst Mat Piscatella said the decline was expected, and the full June sales breakdown is in Circana’s market update.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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