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No Rest for the Wicked delays its long-awaited version 1.0 until 2027 for a good reason

Moon Studios now targets March, citing extra polish and bug fixes

No Rest for the Wicked delays its long-awaited version 1.0 until 2027 for a good reason

Álvaro Arbonés

  • September 2, 2026
  • Updated: September 2, 2026 at 7:36 PM
No Rest for the Wicked delays its long-awaited version 1.0 until 2027 for a good reason

One of the most anticipated games for this final quarter was No Rest for the Wicked. And we’re using the past tense because, we’re afraid, its long-awaited 1.0 version has been delayed until 2027. Specifically, until March. With plans for its release in October of this year, it has been delayed, in the words of the project’s director and studio head, Thomas Mahler, because “we want to take more time to make sure everything fits together as it should and that we don’t release the game with any bugs”.

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A month of major releases

There are other reasons too, although Mahler doesn’t mention them. When version 1.0 was originally announced last April, October was a completely open month for major releases. Now, with GTA VI on the horizon, many games have shifted their release dates so they don’t have to go up against Take-Two and Rockstar’s behemoth, making October a month packed with releases that many companies are also avoiding.

That means another likely reason for the delay is finding a clearer release date. So if you’re interested in the 1.0 version of No Rest for the Wicked or its release on PlayStation 5, which will launch alongside its 1.0 version, we’re afraid you’ll still have to wait a few months.

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