Polyarc Games shuts down: Moss developer ends operations
After layoffs, canceled project and lost funding, 29 more staff affected

- September 14, 2026
- Updated: September 30, 2026 at 4:15 PM

Polyarc Games has shut down in 2026. In a LinkedIn statement, the Seattle studio behind Moss said it’s ending operations and “winding down active development.”
The studio was founded in 2015 by former Bungie developers Tam Armstrong, Danny Bulla, and Chris Alderson. Earlier in 2026, Polyarc laid off 30 employees after a major project was canceled and planned funding fell through. The full closure reportedly affects at least 29 more staff.
That ends a notable run. Moss, released in 2018, helped shape early VR storytelling and had sold more than 1 million copies by July 2021. After that came 2022’s warmly received Moss: Book II, 2025’s Glassbreakers: Champions of Moss, and, about two months ago, Moss: The Forgotten Relic, the first non-VR bundle bringing together the first two games.
If you follow VR games, the broader picture is hard to ignore. Polyarc raised $3.5 million in 2016 and another $9 million in 2020 to explore AR, and the studio still couldn’t make it through a 2026 VR market where 88% of developers say audience reach is limited and 56% describe VR as stagnant or declining.
You can still get Moss: The Forgotten Relic outside VR. Polyarc’s closure lands as another bad sign for premium VR development.
Emmanuel Bosque covers video games at Softonic: releases, the updates that quietly turn a game into a different one, and an industry that rarely announces its moves in advance. He writes for the person who is going to play, not the person who is going to argue: what you can play today, on which platform, and whether it is worth the download. He is part of Softonic's editorial team and works daily with AI tools in content production.
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