Shigeru Miyamoto claims that finishing the first Super Mario was quite a challenge

- May 5, 2026
- Updated: May 6, 2026 at 8:34 AM

Shigeru Miyamoto, the renowned creator of Mario and The Legend of Zelda, has revealed that both games were in simultaneous development since 1984, at a time when Nintendo was a true creative whirlwind.
During a recent Q&A session, Miyamoto recalled how complicated it was to coordinate the efforts of a team that was intensely working on two groundbreaking projects at the same time. “It was very difficult to finish Mario and then involve the Mario programmers in the final push to complete The Legend of Zelda,” confessed the creator.
Nintendo’s principles were really complex
Although Super Mario Bros. is characterized by its accessible and easy-to-understand gameplay, the first Zelda presented a greater challenge for players, with its vast and sometimes enigmatic world.
Miyamoto and his team were concerned about the accessibility of the game and feared that new players would not know how to progress, even from the very first moments. “We wanted the player to understand the story and the nature of the land by exploring, rather than relying solely on dialogue,” Miyamoto explained.
Both titles not only revolutionized the video game industry, but their almost simultaneous release highlights the extraordinary creativity of Miyamoto and his team.
However, the creator has expressed that his direct sequel, Zelda II: The Adventure of Link, was “a kind of failure,” considering that The Legend of Zelda: A Link to the Past is really the “true sequel.” This opinion underscores the ongoing evolution of the Zelda franchise and the constant pursuit of innovation in the gaming experience.
In a context where the time between the releases of new Mario and Zelda games is usually several years, it is astonishing to think that the progenitors of these iconic series emerged almost one after the other, marking a significant change in the landscape of video games.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
Latest from Jesús Bosque
- Where to watch the 2026 World Cup in Spain: which channels and apps will broadcast it
- How to play FC Mobile on PC safely: official options, emulators, and what to avoid
- We test the best World Cup result applications in Spain, which one alerts you before goals?
- NotebookLM just got its biggest upgrade since launch: Google adds web research and code
You may also like
NewsMy most anticipated game for Switch 2 is not Star Fox, but a musical saga that is always enduring
Read more
NewsThe 5 best parody comedies to accompany the return of 'Scary Movie' and where to watch them streaming
Read more
NewsWhere to watch the 2026 World Cup in Spain: which channels and apps will broadcast it
Read more
NewsHow 'Star Wars' helped shape 'Masters of the Universe': without George Lucas we wouldn't have a new movie
Read more
NewsThe third season of the Superman series that you don't know you're missing arrives on HBO Max
Read more
NewsThe spin-offs of 'Rick and Morty' that even the biggest fans haven't seen and that add up to almost 6 hours
Read more