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Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Jesús Bosque

  • May 4, 2026
  • Updated: May 4, 2026 at 11:20 PM
Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto, the renowned creator of iconic franchises such as Mario, Donkey Kong, and The Legend of Zelda, recently commented on the controversial entry in the series, Zelda 2: Adventure of Link. In statements to the Swedish magazine Superplay in 2003, Miyamoto describes this title as a “failure” because it did not meet the expectations generated after the success of the first game.

According to the creator, the RPG experience adopted in Zelda 2, which differs from the original style, was the result of development by another team, noting that their original idea did not translate into a successful game.

Zelda 2 does not have the approval seal of its creator

Miyamoto emphasizes that, after the lukewarm reception of Zelda 2, the development team was driven to return to the roots of the series. This return led to the creation of what he considers the true sequel: A Link to the Past. This title managed to encapsulate the spirit of the original and is, in turn, considered one of the best in the franchise.

Miyamoto mentions that A Link to the Past not only rescues the style of Zelda, but also lays the groundwork for future successes like Ocarina of Time and Breath of the Wild.

Additionally, in the context of the 40th anniversary of The Legend of Zelda, creators from other franchises, such as Monster Hunter and Pragmata, have praised the series, recognizing it as an inexhaustible source of inspiration for developers around the world.

In an environment where the evolution of video games is constant, the lessons learned from the “failure” of Zelda 2, according to Miyamoto, were fundamental for the series to recover and create titles that have left an indelible mark on the industry.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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