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Slay the Spire 2 introduces a new feature in its beta to make each new run more memorable

Slay the Spire 2 introduces a new feature in its beta to make each new run more memorable

Softonic

  • April 6, 2026
  • Updated: April 6, 2026 at 11:25 PM
Slay the Spire 2 introduces a new feature in its beta to make each new run more memorable

Slay the Spire 2 has introduced a new feature in its beta: ‘badges’, which function as achievements within the game. According to the developer Mega Crit, these badges will record unique feats from each game, such as defeating a boss without losing health points or completing the game in record time. Although the badges will initially only appear at the end of each game, the Mega Crit team plans to add them to the statistics screen in the future, thus seeking to enhance the player experience and make each game feel unique.

Slay the Spire 2 continues to improve its experience

This update comes in response to a previous patch that had a considerable negative impact, accumulating almost 9,800 negative reviews in a single day. In contrast, the new version has so far received 801 negative reviews and 817 positive ones, suggesting a less intense reaction from the community. Casey Yano, co-founder of Mega Crit, has stated that although negative reviews are somewhat difficult to accept, he understands that players are trying to engage with the game and be heard.

Aside from the badges, the new patch includes changes to map generation and adjustments to cards and visual effects, promising to revitalize gameplay. Artistic additions have been made for various cards and enemies, as well as new visual effects for afflictions, enriching the visual experience of the game. However, since this is a beta patch, interested players must access the beta branch of Slay the Spire 2 through their Steam library to test these innovations.

With many changes underway and a moderately positive response from players, Mega Crit continues to work on optimizing its game and providing new experiences for its community. Receiving feedback from the public will be essential for future development and the stability of the game.

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