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SpaceX’s Starship Flight 14 targets its first tower catch this month

The upper stage Ship would return after deploying V3 Starlinks

SpaceX’s Starship Flight 14 targets its first tower catch this month

Jesús Bosque

  • August 5, 2026
  • Updated: August 5, 2026 at 9:48 AM
SpaceX’s Starship Flight 14 targets its first tower catch this month

SpaceX is aiming to launch Starship Flight 14 in late August 2026 from Starbase, Texas. The big thing to watch this time is the return: for the first time, the program plans to have the 171-foot upper stage , called Ship, come back to the launch site and get grabbed by the tower’s “chopstick” arms, rather than ending the flight with a splashdown at sea.

If SpaceX pulls that off, it would mark one of the biggest steps yet toward making Starship fully reusable. The company has long argued that reusability is what brings launch costs down, and Flight 14 lines up with that goal on a couple of fronts. It’s expected to be the third Block 3 test, and also the first Starship test flight to deploy operational V3 Starlink satellites.

SpaceX has already managed to catch the Super Heavy booster three times. Ship is a different problem. It comes back from near-orbital speed, takes far more heat, and deals with much tougher structural loads on the way in, so it has to make it through reentry and still return with enough control and accuracy for a tower catch. A lot of that confidence seems tied to Flight 13 on July 24, 2026, when Ship made a very precise soft splashdown in the Indian Ocean and Elon Musk said the tower could’ve caught it.

Anyone who follows Starship closely will probably want to keep an eye on this one. A return-to-launch-site catch still needs regulatory approval, and the outcome matters beyond the test itself, especially for SpaceX’s Starlink launch plans and for NASA’s Artemis lunar lander program.

If Flight 14 gets final approval, SpaceX’s official launch coverage should be the place to follow the mission.

Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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