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Star Trek turns 60: fan-made tech projects are already live online
Browser bridge simulators, LCARS dashboards, and printable props are available

- October 2, 2026
- Updated: October 2, 2026 at 5:16 PM

Star Trek turns 60 in 2026, but fans aren’t waiting for the date to show up on a press calendar. The franchise’s tech-heavy fan scene is already up and running online, from browser-based starships and bridge simulators to LCARS dashboards, old-school software, and 3D-printable props you can download right now.
Trekorama has rebuilt Star Trek CD-ROM material so it runs in a browser, which means you can poke around bridges, the holodeck, Klingon interiors, and those big open space scenes without digging up old hardware. The Roddenberry Archive has 360-degree tours of the Enterprise bridge. And if a tour sounds too passive, Artemis, Space Nerds in Space, and Empty Epsilon let you run a multiplayer bridge crew yourself, assuming you can round up enough people to fill the stations.
LCARS projects are having another moment too, especially on Android through Total Launcher and Trek: Total Launcher. Beyond that, there are interactive star charts, DIY control panels, and hobby-electronics dashboards floating around online. Older titles are resurfacing as well, including Type Trek and the original 1971 text-based Star Trek game. On the prop side, Thingiverse offers an easy way in with a Next Generation comm badge before you get ambitious and move on to tricorders, phasers, and full starships.
If you want something more hands-on for the anniversary, this is probably the most fun route, especially since Paramount’s official Star Trek 2026 plans still feel a little thin to some viewers. The lineup, according to Paramount, includes restored screenings, a cruise, a Rose Parade float, and Starfleet Academy. Meanwhile, most of the fan-made stuff is already here. You can try it in a browser, on Android, through Linux-friendly downloads, or with 3D-print files online.
Manuel Bosque covers software at Softonic: desktop programs, productivity tools and the small utilities that solve one problem well. His approach is practical — what a program actually does, what it asks in return and who it is for — which is why he distrusts feature lists and prefers to test. He is part of the team that decides how software gets covered on the site, and works daily with AI tools applied to editorial production.
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