There are movies or TV series that could never be adapted to video games, or so we want to believe. Mean Girls’, ‘The Godfather’, ‘Dragon ball evolution’, ‘Jaws’, ‘White people can’t get it in’ or ‘Elf’, for example. The problem is that they made a videogame out of all of them without any kind of restrictions (not even, as you can imagine, the lack of quality). And this is the fate that Martin Scorsese’s masterpiece almost lived ten years ago.
Are you talking to me?
In 2012, Majesco announced that it would make Travis Bickle a playable character in the adaptation of ‘Taxi Driver’, which was intended to “stay true to the spirit” of the original film while being “a total entertainment experience“. Something is wrong there, not because the film version wasn’t great, which it was, but because no one would call it “total entertainment”.
But there were PS2, Xbox and the ever-eternal PC ready to receive the video game based on this masterpiece intended as a sort of sequel to celebrate its thirtieth anniversary. “Celebrate” is one way of putting it, of course. In the game, Travis would try to avenge Betsy’s death by entering the dark world of the New York mafia. Or, put another way, it would be a plagiarism of ‘GTA‘. Surely it has caught you by surprise, huh?
The mission of our protagonist would be to finish off the New York criminals using different types of firearms. In fact, by proxy, we could even kill innocent citizens (although it would worsen our mental health). And, while we were at it, we could drive the cab to make a few bucks. The most sordid version of ‘Taxi driver’, created by people who, apparently, had not seen ‘Taxi driver’.
The phrase “receivership” should never bring joy, but the truth is that in January 2006, after losing 70 million dollars in a year because of ‘Psychonauts’ and ‘Advent rising’. Majesco went bankrupt and decided that all its important games would be canceled to make way for cheaper options like ‘Cooking mama’ and others made for mobile. At least there was time to see a trailer, pictures and some gameplay, although the rest of the game is lost, supposedly in Majesco’s offices.
Maybe someday someone will find a lost prototype that says “Are you talking to me? There’s no one else in this room.” Fingers crossed as to what the hell this sequel was going to be!