Games

The biggest failure of the year in the video game world is now free for you to check if it was really that bad

It's not the complete game, but at least it will give you an idea about the game

The biggest failure of the year in the video game world is now free for you to check if it was really that bad

Jesús Bosque

  • December 1, 2025
  • Updated: December 2, 2025 at 8:54 AM
The biggest failure of the year in the video game world is now free for you to check if it was really that bad

The launch of new intellectual properties is a growing challenge in today’s video game landscape, and Mindseye, developed by Build A Rocket Boy, is facing serious issues following its debut. With a negative reception and poor optimization, the title is shaping up to be one of the worst games of 2025, which has led to layoffs at the studio and affected its reputation.

Mindseye can now be played for free

In a desperate attempt to attract players, Build A Rocket Boy has launched a free ‘Starter Pack’ that allows users to try the first chapter of the game, as well as 14 missions from the ARCADIA mode. This initiative aims to revitalize the player base of Mindseye, which currently has only 27 active users on Steam, according to data from SteamDB. Despite the discounts, interest in the game has been low, placing the title’s situation in a critical state.

The new game update, known as Update 6, is now available on consoles and PC and includes performance improvements, more natural animations, and adjustments to combat and vehicles. Additionally, new types of missions have been added, such as time trials and survival modes, along with an expansion of creation tools on PC, allowing players to design their own missions and scenarios.

Despite these efforts, the future of Mindseye is uncertain. The recent layoffs and the limited public response jeopardize the plans for expansion and sequels. The introduction of this Starter Pack is seen as a last-ditch effort to revive the property and secure a place in the industry, where the studio’s room for maneuver is becoming increasingly narrow. On the horizon, there may be a second chance, but the success of this initiative remains in the balance.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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