News
The creators of the game of the moment are blunt: they do not believe in microtransactions

- March 9, 2026
- Updated: March 11, 2026 at 10:22 AM

The phenomenon of Slay the Spire 2 has taken the Steam platform by storm since its early access launch, achieving over 574,638 concurrent players in just a few days. This impressive number places it among the 20 most played games in Steam history, surpassing major titles like Call of Duty, Terraria, and Valheim.
The figure reached puts the game one step away from surpassing other gaming giants, such as Hollow Knight: Silksong and Path of Exile 2, highlighting its immediate impact on the gaming community.
With a great price and no microtransactions
Developed by Mega Crit, Slay the Spire 2 is available for €22.99 and is distinguished by its transparent monetization policy. It does not include a battle pass or microtransactions, and according to the statements from its creators, they have no plans to introduce additional monetization in the future.
In a recent statement, the co-founder of the studio expressed his disdain for microtransactions, stating: “we are enemies of microtransactions”. The studio’s intention is to provide players with all the game content in an accessible manner, promoting a space where discussion about content and balance is the essence of the community.
Throughout its early access, Mega Crit has ensured that updates will focus exclusively on new and relevant content, setting aside any attempts to monetize additional elements. This approach reinforces the studio’s commitment to its players and the gaming experience, something that has resonated both in reviews and among the gaming community.
The success of Slay the Spire 2 has not surprised everyone; Buckley, the developer of Palworld, commented that he is not surprised that the game is dominating the sales charts on Steam, highlighting the anticipation surrounding the sequel of such a beloved title. With promising gameplay and a player-centered approach, it seems that Mega Crit has struck a chord with the gaming community.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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