The developers of Vampire: The Masquerade — Bloodlines 2 did not want to call their game Bloodlines
In The Chinese Room, they were fully aware that they were playing a different game than the one people wanted

- November 25, 2025
- Updated: November 25, 2025 at 6:48 PM

Since its announcement, Vampire: The Masquerade – Bloodlines 2 has faced a tumultuous development, starting in the hands of Hardsuit Labs before being transferred to The Chinese Room in 2021. Finally, the game was released in October 2023, but has received mixed reviews from players, reflected in a ‘Mixed’ rating on Steam, with only 55% of reviews being positive among more than 8,100 opinions.
They were aware that they could not make the game that people expected
Dan Pinchbeck, co-founder of The Chinese Room, shared that his intention was to create a distinct experience in the World of Darkness universe, moving away from the idea of a direct sequel to Bloodlines. During an interview, he stated that it was impossible to make a true continuation of the 2004 classic due to time and resource limitations. In his view, trying to replicate the “magic” of that title was not only a monumental challenge but could also displease both fans of the original and new players.
Despite Paradox Interactive considering canceling the project after the initial problems with Hardsuit Labs, The Chinese Room’s presentation managed to convince the publisher to continue with the development. Pinchbeck mentioned that, instead of trying to create an open RPG like Skyrim, the focus shifted to a more contained and narrative-driven game, with the aim of honoring the mythology of the World of Darkness.
However, despite the efforts and passion invested in the project, Bloodlines 2 has failed to meet the expectations set by its predecessor. Critical reception suggests that the chances of Paradox embarking on a new title that lives up to the legacy of Bloodline are limited.
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