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The director of Star Wars Outlaws is hurt by the mediocre reviews (but promises to improve)

Mediocrity? In Star Wars? I don't think so!

The director of Star Wars Outlaws is hurt by the mediocre reviews (but promises to improve)

Randy Meeks

  • September 5, 2024
  • Updated: July 1, 2025 at 10:59 PM
The director of Star Wars Outlaws is hurt by the mediocre reviews (but promises to improve)

From some time ago, websites that compile reviews (such as Metacritic, Rotten Tomatoes, or even Steam) have become places to directly harm content creators. The idea is that if we all complain at once about a trivial matter, the game studio will understand what they did wrong and, therefore, do us the small favor of completely changing their vision to please us. But that, although it may seem like it at first glance, is not exactly what is happening with Star Wars Outlaws.

A 5’3? They’re loving it

The fans are not complaining about anything specific but rather that the game has not met their expectations and has disappointed them in general. A user on Metacritic sums up part of the negative sentiment well by stating, “I don’t think anyone would buy this game, play it, or talk about it if it didn’t have the name Star Wars attached.” This is as harsh to read as it is real for many.

And it is that in Metacritic, the community score of Star Wars Outlaws (5.3) clashes head-on with that of professional critics (7.6). Interestingly, its creative director, Julian Gerighty, has only focused on the damage that professional scores have done to him, which for him are “a little disappointing,” as he has told Games Radar.

For some reason, ignoring the abysmal user rating, he has claimed “I am a little disappointed with Metacritic. Of course, press and critic recognition is very important to us, but players are really connecting with what we did.” But it’s not true: the game is selling quite poorly, and in fact, it alone has lowered Ubisoft’s stock prices.

Star Wars Outlaws has been in the works for four years and it’s normal to be proud of it, but seeing people talking about it doesn’t mean it’s a success. However, it might be in the near future, because its development is not over: “This will be a game that millions of people will play for years, and we will never stop improving it. Well, that’s a lie: we will probably stop improving it, but today my mind doesn’t want to stop doing it.” If Cyberpunk 2077 became a great game, any can.

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