Games

The director of the original Ghost in the Shell movie is a fan of video games, but not in the way you expect

What interests him is the world and its mechanics, not in any case what he is trying to tell him

The director of the original Ghost in the Shell movie is a fan of video games, but not in the way you expect

Softonic

  • February 10, 2026
  • Updated: February 10, 2026 at 3:59 PM
The director of the original Ghost in the Shell movie is a fan of video games, but not in the way you expect

The renowned Japanese director Mamoru Oshii has shared his deep fondness for Fallout 4, revealing that he has dedicated nearly 10,000 hours to the game, making it his favorite title. In a recent celebration of the 30th anniversary of Ghost in the Shell, Oshii explained that he has played approximately 2,000 hours on PlayStation and another 8,000 on Steam. He emphasized that Fallout 4, for him, is “a game that seems to have been created according to my own wishes,” especially thanks to its VATS targeting system, which suits his play style.

Obsessed with the game, not with its story

Despite his extensive hours played, Oshii has opted for a singular approach: he has decided to ignore the main story of the game and the different factions, leaning towards a more solitary and survival-focused playstyle. His experience is based on exploring the post-apocalyptic world of Fallout 4 without commitments to organizations like the Brotherhood of Steel, which he even describes as a parallel to the Nazis, and he destroys it every time he encounters it on his path.

Oshii has expressed his opposition to joining any of the factions in the game, representing a kind of lone wolf who prefers to survive as directly as possible, even if that means being hunted by creatures like Deathclaws or raiding raider hideouts. This particular way of playing highlights the flexibility and lasting appeal of Fallout 4, which allows players to explore very varied and personalized styles.

The way Oshii relates to the game reflects not only his passion but also a deep critique of how violence is presented in RPG games. Through his journey through the wasteland, he finds an experience that, although extreme and isolated, is deeply satisfying.

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