Every piece of information that comes out about Final Fantasy VII Rebirth is better than the last. This time, it’s the turn of the world map, one of the mysteries that has been on the minds of users. After Final Fantasy VII Remake was set only in Midgar, there’s a lot of anticipation to see how the game’s map has been recreated. According to what the creators have mentioned, we can rest assured.
In a recent interview with Press Start, Naoki Hamaguchi, director of Final Fantasy VII Rebirth, mentioned that the team has directly taken the map from the original game and recreated it at a 1:1 scale within this remake.
Yes, you read that right. As Hamaguchi himself pointed out, the team took the original world map and meticulously studied every town, dungeon, and point of interest to recreate it exactly as it was. The idea is for players to feel familiar with the environment and be able to easily locate what they saw in the original game released in the 1990s.
From here, the director clarified that the entire map will be available almost from the beginning. However, as new abilities are unlocked or as the player progresses, they will be able to access other areas that were previously blocked. In the end, it’s just the traditional mechanic of gradually unlocking new content.
Final Fantasy VII Rebirth announced its release date this past week. According to the latest trailer, players will be able to enjoy Cloud and his companions’ adventure on February 29, 2024, exclusively on PlayStation 5.