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The gacha in Destiny changes its system to be less gacha

The gacha in Destiny changes its system to be less gacha

Jesús Bosque

  • March 25, 2026
  • Updated: March 26, 2026 at 9:20 AM
The gacha in Destiny changes its system to be less gacha

The new update for the fourth season of Destiny Rising is generating a lot of buzz among fans of the gacha genre, as it removes daily energy limits and offers the possibility of obtaining characters for free.

This decision aims to provide players with the opportunity to acquire characters through gameplay instead of relying on the ‘gacha’ system, which has been widely criticized for its random nature and high costs.

Fans are doing somersaults

The developer NetEase has acknowledged that current monetization systems and restrictive controls are not appealing to players. Addressing this dissatisfaction, it has implemented a new model that prioritizes the player experience.

In this new structure, users will be able to obtain fragments through various activities within the game, which can then be used to acquire premium characters, thus reducing the randomness of purchases.

The removal of the Pinnacle energy system, designed to extend gameplay time and encourage user retention, marks a significant shift in the game’s design philosophy. According to NetEase, this decision allows players to enjoy the game at their own pace. “We decided to remove the Pinnacle system, and players can play as they prefer,” stated a company representative.

Additionally, as part of this update, all players will receive a new character at the start of the season, and they will be rewarded with fragments for completing seasonal objectives.

Every 40 fragments can be exchanged for a guaranteed premium character, which promises to enhance the player experience by eliminating the feeling of “playing the lottery.” However, players will still have the option to make in-game purchases, although these will be optional.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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