The great disaster of the PlayStation VR2 upon its arrival to PC that could cost you your life
Sony has ended up making the worst entry into the PC world due to negligence

- August 12, 2024
- Updated: July 1, 2025 at 11:04 PM

When it was announced that PlayStation virtual reality glasses were going to arrive on PC with an adapter and dedicated software for Windows and Steam, millions of people celebrated. It was great news for the VR and gaming industry.
The problem is that, since the announcement, there has nothing but bad news. The price, the lack of compatibility in technologies, the fact that not all titles would be compatible, etc.
And now that the adapter has reached the analysts, we have discovered that the situation is worse than we thought: millions of computers may not be able to run the glasses due to lack of compatibility.
The problem with PSVR 2 and Bluetooth and DisplayPort cables
The Verge currently cannot recommend Sony’s PC adapter. If they had bought it with their own money, instead of borrowing it from Sony, they would have asked for a refund much earlier.
And it’s a shame because the PSVR 2 remains a good option for VR, with an image quality that possibly surpasses that of the Meta Quest 3. Playing Half-Life Alyx on Sony’s headset is not only more vibrant thanks to the brighter colors of its OLED screen, it’s also more exciting, with the true blacks of the panel that make you feel the terror of its darkest hallways.
But what really worried analysts is the flaws they noted when that playing Half-Life: Alyx. When they raised the gun to face an indescribable horror, it was usual for them to see that their hand had separated from their body and had remained stuck halfway to the ground.
The Verge analyst spent eight hours solving this problem and similar ones during the past week, and today is nowhere near finding a solution. Their Meta Quest 3 reproduces that game almost perfectly from the same PC in the same room, and yet the PSVR 2 cannot. Dozens of other analysts are reporting the same problems on networks.
Is it bad luck? Maybe, but they suspect that it could also have something to do with the way Sony cut costs with the adapter.
A failure due to saving a few dollars?
For those who don’t know, Sony’s VR glasses connect to the PS5 with a single USB-C cable that sends the signal from the screen, power, and data simultaneously. There was a time when graphics card manufacturers planned to standardize a USB-C port with that same combo: they called it VirtualLink, and although the brand didn’t take off, some GPUs were released to the market with a USB-C port for everything.
The PC adapter for PSVR 2 appears to be the same. The square 3″x3″ disk takes the USB-A and DisplayPort from your PC and power, combining them into a single USB-C port for your goggles on the other end.
Find a DisplayPort cable (it doesn’t come with one and is not compatible with HDMI to DisplayPort), start the free PlayStation VR2 app on Steam, and suddenly you’ll have SteamVR headphones capable of displaying any Steam game.
But the headphones are the only thing that the PSVR 2 adapter adapts. Sony does not provide any way to connect the important PlayStation VR2 controllers. They need to be connected to your PC via Bluetooth, but Sony does not provide any type of Bluetooth radio for this and figuring out the connectivity of the controllers seems impossible.
Many analysts have made it clear: After trying all the troubleshooting steps from Sony’s website and others through forums and tips from Sony itself, it is clear that Sony’s virtual reality glasses should never have been released for PC.
Journalist specialized in technology, entertainment and video games. Writing about what I'm passionate about (gadgets, games and movies) allows me to stay sane and wake up with a smile on my face when the alarm clock goes off. PS: this is not true 100% of the time.
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