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The new NeoGeo AES+ is not a new console: it is an almost complete reproduction of an already existing circuit system

The new NeoGeo AES+ is not a new console: it is an almost complete reproduction of an already existing circuit system

Jesús Bosque

  • April 22, 2026
  • Updated: April 23, 2026 at 7:58 AM
The new NeoGeo AES+ is not a new console: it is an almost complete reproduction of an already existing circuit system

The release of the NeoGeo AES+ console has sparked considerable debate in the retro gaming community, given its aim to faithfully replicate the original hardware from the 90s without resorting to emulation or field-programmable gate arrays (FPGA).

However, the use of ASIC chips (Application-Specific Integrated Circuit), which replace the original graphics chips of the console, has raised eyebrows and questions about the authenticity of the product.

It is a Mister FPGA made board

FPGA experts have accused Plaion, the company behind the Neo Geo AES+, of practicing a ‘bait and switch’, as the ASICs are based on existing code from FPGA developers like Furrtek and Jotego.

Pramod Somashekar, a notable FPGA developer, argues that, essentially, the Neo Geo AES+ is a fragmented version of the ‘mister core’, designed to unify the original experience into a single chip. This has led to insinuations that the console promises more than it can actually deliver.

ASICs are ‘hard-wired’, which means they cannot be dynamically updated, unlike FPGAs. This poses the risk that errors or limitations may be permanently fixed in the system. This factor has raised doubts about the quality and fidelity of the experience promised by the Neo Geo AES+, and Somashekar expresses concern that Plaion may not be able to accurately replicate the original chips.

Despite the objections, Furrtek, in a series of comments, suggests that the Neo Geo AES+ has the potential to be the best option on the market since SNK stopped manufacturing hardware. The polarization of opinions among experts underscores the ongoing interest in retro consoles and the complexity of reconstructing the nostalgia of classic games in a constantly evolving technological world.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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