Games

The visual designer of Marathon promises that he will not change the most divisive element of the game

The visual designer of Marathon promises that he will not change the most divisive element of the game

Jesús Bosque

  • March 3, 2026
  • Updated: March 4, 2026 at 9:00 AM
The visual designer of Marathon promises that he will not change the most divisive element of the game

One of the hot topics has been the recent server test of the game Marathon, which has sparked mixed reviews about its graphical interface.

During the event, several players described the visual presentation of the menu as “font slop,” a term that has resonated on social media.

A divisive game in every aspect

This reaction has led Elliott Gray, the user interface designer at Bungie, to state that while player feedback will be taken into account, there are no plans to remove the game’s distinctive graphic style.

“Don’t think we’re going to remove the SALSA from the interface,” Gray declared on his X account, suggesting that the peculiar aesthetic will remain.

However, the criticism has not only focused on the aesthetic appearance. Some players have mentioned practical issues with the artificial intelligence and inventory management, such as the similarity of icons that makes tracking items difficult and the complicated navigation through the Codex.

Despite these inconveniences, there is a group of players who appreciate the visual design of the game. The polarized reaction to the design of Marathon may reflect a broader trend in the industry, where many video games, especially multiplayer shooters, have opted for a more simplistic and less creative visual approach in recent years.

This phenomenon has made some players feel overwhelmed by a more elaborate aesthetic. Despite the criticism, the community seems open to the possibility that, over time, the uniqueness of Marathon will be appreciated more.

PlayStation App DOWNLOAD

Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

Editorial Guidelines

Latest Articles

Loading next article