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This game mixes trains, skate tricks, and looks Japanese, but it’s 100% Spanish
Denshattack! is a Barcelona-made arcade platformer from Undercoders

- July 18, 2026
- Updated: July 18, 2026 at 8:32 PM

More games are coming out now than ever, but it’s undeniable that we feel nostalgia for a certain kind of game. Not necessarily for a specific game or a style of game, but for a spirit. Vibrant, immediate games, that are all about fun and chaos, and hitting the sweet spot of being easy to pick up but hard to master, delivering a constant dopamine rush. A kind of game that no longer exists outside the indie sphere.
That kind of game, quite common in arcade machines, and still common in the days when SEGA was still a dominant force, is still alive and still shows up from time to time. Especially among Japanese studios. But it’s surprising to see how a Spanish studio has captured that style and turned it into a game that has managed to make people fall in love with two things that are purely Japanese: its culture and trains. Because Denshattack! looks Japanese, but it couldn’t be more Spanish.
A game made in Spain
Denshattack! is a game made by Undercoders, a studio based in Barcelona with several standout games under its belt. Although it wasn’t until this one that they really exploded in popularity, games like Mail Mole and Treasures of the Aegean had already caught the attention of critics and players for their polished mechanics, proving themselves to be notable platformers with distinctive art styles.
In that sense, Denshattack! continues in that vein. In the game, in a dystopian Japan, we have to drive trains and compete in frenetic races against other pilots to earn their respect and manage to stop the plans of rival gangs and a shady megacorporation. But of course, races aren’t just about who’s faster, but also by something much more important. but by what you can do with your train.
Because Denshattack!’s most distinctive feature is that it plays like a skate game. Being able to do all kinds of tricks, grind, jump and of course switch between tracks, the game is all about spectacle. Passing through huge, gorgeous environments and never giving us a second to breathe, we’re always overwhelmed by a nonstop barrage of visuals, sound, and animation. It’s a joyous assault on the senses.
All of this, moreover, with simple and intuitive controls. This means the game never feels cumbersome or complex. Which makes it a game that feels easy to control, even if managing to absolutely nail the missions isn’t so easy.
Easy to learn, hard to master
Because the charm of the game, as you’d expect, is that the missions aren’t as easy as simply getting through each stage. If we simply want to see the end of the game it’s not that hard, but each level has different optional missions that, if we want to complete them all, will put our skill and our reflexes to the test. Forcing us to repeat them constantly in order to complete them.
Add in its scoring system, the game has much more meat on its bones than it seems. Giving it more replay value than it might seem at first glance.
Add in its spectacular visuals, a soundtrack loaded with big names and very varied styles, along with a stylish, charming story, the game has everything it needs to triumph. As it seems to be doing. Critics are in love with the game and the public seems to be responding in the same way, making it one of the highest-rated indie games of 2026, placing it as one of the GOTY contenders of the year.
If you like speed, constant stimuli and pulling off tremendous tricks with your skate, or in this case, your train, you shouldn’t miss Denshattack! An experience that feels familiar and that, without a doubt, will delight anyone hoping for a frenetic game that never leaves room for anything but one more run.
Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.
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