Uncertainty surrounds the next Assassin's Creed following the departure of its director

- April 28, 2026
- Updated: April 29, 2026 at 7:53 AM

Ubisoft is facing growing concerns about the stability of its developments, due to a notable talent drain that has affected the company in recent months. The recent departure of Benoit Richer, director of Assassin’s Creed Hexe, just two months after the exit of Clint Hocking, the creative director of the same project, has intensified this feeling of instability.
These decisions have raised concerns about the production of the Assassin’s Creed franchise, as Richer and Hocking are key figures in the development of the series.
The instability of Ubisoft
Richer, who previously worked on Assassin’s Creed Valhalla, announced his departure via LinkedIn, although he confirmed his intention to remain in the industry as a co-founder of a new independent studio.
However, the talent exodus at Ubisoft is not limited to these two executives; in October 2025, Marc-Alexis Côté, who led the franchise, also left the company. Additionally, Julian Gerighty, creative director of Star Wars Outlaws, left Ubisoft in January of this year to join the Battlefield team.
Rumors are circulating about Assassin’s Creed Hexe, which promises to introduce elements of horror and witchcraft in its narrative set in the Holy Roman Empire, with a planned release for 2027.
However, there have been reports of changes in the direction of the game, including the possible removal of supernatural elements, a development that raises doubts about its final approach. Although the veracity of these rumors has not yet been confirmed, significant modifications have been mentioned that could affect the gaming experience.
With a still distant release horizon, Ubisoft has time to stabilize the project, but the recent resignations leave the future direction of one of its most ambitious and atypical titles in the Assassin’s Creed saga up in the air.
I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.
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