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Windrose has listened to its players and has removed one of the most controversial features

Windrose has listened to its players and has removed one of the most controversial features

Jesús Bosque

  • April 28, 2026
  • Updated: April 29, 2026 at 7:47 AM
Windrose has listened to its players and has removed one of the most controversial features

Since its early access launch, Windrose has quickly established itself as a great success, reaching over 200,000 daily players in just a few days.

This survival title set in a pirate world started with a demo that had already generated great interest, but its recent release has skyrocketed the game’s popularity, attracting a diverse player base.

Goodbye to the weight limit

One of the most discussed decisions by the development team, Kraken Express, has been the removal of the repair and durability mechanics for weapons and items. Unlike many MMORPGs, where players must constantly seek resources to restore their gear, Windrose allows players to enjoy the adventure without the frustration that comes with the deterioration of their belongings.

This choice has been very well received by the community, which believes it significantly improves gameplay by freeing up time and energy that can be better invested in other activities in the game.

Additionally, the weight restriction has been removed, allowing players to carry as many items as they want. This feature has been positively received, as it helps players explore the world without additional concerns about inventory.

The community has expressed its appreciation for these decisions, highlighting that they represent a favorable change in their experience, reducing mechanical aspects that, while they can be fun to a lesser extent, often become a burden in the long run.

Windrose has shown that there is a place for fresh approaches in creating gaming experiences. As the game continues to develop, we wonder what other surprises the Kraken Express team may have in store for the future.

Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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