Optimize the polygon usage of 3D models
Many of the models that you create with the help of 3D modeling tools, as well as some models converted from CAD software can be extremely complex. These models may consist of many hundred thousand polygons and are practically useless for processing in real-time visualization.
Vizup is an powerful polygon reduction system for reducing and optimizing 3D models. With the help of the polygon reducer, you can reach the optimal balance between the necessary details level and the size of 3D models.
You can also use this polygon reduction system to reduce the number of polygons for your 3D models used in virtual reality and real-time visualization systems. Decreasing the size of 3D models stored on the web lets your users and customers download them faster. The polygon reducer can also be effectively used for Level-of-Details (LOD) generation.
Added support of advanced normals generation methodImproved StereoLitho (.STL) import/exportImproved advanced shapes/groups processing functionImproved texture borders preservation algorithmImproved texture borders processing algorithmImproved texture border preservation functionImproved import/export of Wavefront .obj filesAdded support of 3GB RAM address spaceSave selected parts capabilityStereoLitho (.STL) import/export has been releasedAdvanced reduction algorithm has been releasedImproved textures mapping quality (advanced algorithm)
Changes
Added support of advanced normals generation methodImproved StereoLitho (.STL) import/exportImproved advanced shapes/groups processing functionImproved texture borders preservation algorithmImproved texture borders processing algorithmImproved texture border preservation functionImproved import/export of Wavefront .obj filesAdded support of 3GB RAM address spaceSave selected parts capabilityStereoLitho (.STL) import/export has been releasedAdvanced reduction algorithm has been releasedImproved textures mapping quality (advanced algorithm)
User reviews about VizUp
by Anonymous
There is a god.
Ok, I admit, I am not fully up to speed on the best techniques for producing super optimized 3D graphics first time round. That is why when I try to make a tree, I end up with quite a few matrix extrudes, millions of polygons, a kinda weird looking upsidedown-root kind of tree and a bloody long wait for the rendering and further editing. (And I can do it for more than just a tree!!) So if you get what I'm on about, you'll know that having something like this optimizer is a blessing. Not only does it help speed up the whole process of editing and rendering but it cuts down on file sizes too. Double BONUS!I hope to reach a level where I can create my virtual worlds with optimal efficiency from the word go, but until then, this little util will do nicely
Pros:
Saves time and space
Small
Cons:
Crashed a couple of time More