Strategy (16 programs)
Pros: Free to play. SimCity style gameplay. Play against other players online.
Cons: Feels like an imitation of SimCity.
Pros: Offers classic restaurant time-management gameplay. Over 50 unique customers. 80 in-game achievements. Features a restaurant decoration mechanic.
Cons: The original web version is no longer playable.
Pros: PvE and PvP challenges. Offers wide array of conquest options. Allows alliance between players. Instant teleportation ability.
Cons: Requires players to spend money for them to win. Some players have multiple advantages due to cheating. Constantly freezes and glitches.
Pros: Relatively simple.
Cons: Poor graphics. Unintuitive. Boring.
Pros: The graphics and atmosphere. An original game system.
Cons: You have to wait several hours between games...or pay.
Pros: Features realistic and accurate trains. Connects you with other players. Each game spans 6 historical railway periods. Real-time gameplay mechanics.
Cons: Steep learning curve. Slow loading times.
Pros: Hugely addictive. Great graphics and sound. Excellent design.
Cons: Desktop and mobile versions better.
Pros: Excellent graphics. A great way to start civilization building games.
Cons: Could do with more action. Some options require payment.
Pros: Interesting and original idea. Includes mythological elements. Many hours of gameplay.
Cons: Early stages of play can be a bit boring.
Pros: Helpful community. Easy to follow tutorial. Create alliances with other players.
Cons: Too much waiting!.
Pros: Good quality graphics. Clear, functional interface.
Cons: Constantly encourages the player to pay. Poor animations. Long, interminable tutorial. Impossible to be competitive when you're a non-payer or beginner. Problems with cheating.
Pros: Four random roles. Up to 12 players. Different game modes. Highly customizable avatar.
Cons: No tutorial or practice mode. Can’t manually create your own public room.
Pros: Compatible with slow machines. Several characters available.
Cons: Uninteresting combat system. Very poor graphics. Micro-transactions for everything.