Do you like having your ‘Street Fighter’ characters go to fights dressed to the nines? Changing their outfits when they need it most? Spending money to make them look sharp? Luckily or unluckily, Capcom has thought of you by releasing a third DLC of outfits for ‘Street Fighter VI.’ So far, all normal. The problem is how they’ve approached selling these in a despicable way within the gaming world (increasingly common).
Let’s pickpocket because there’s no money for fighting
18 new outfits, each priced at 300 in-game coins. Do the math: if you want them all, you’ll need to fork out 5400 in-game coins, or roughly 100 euros. And it’s not made easy—they don’t sell packs of 300 coins; it’s only available in 250, 610, 1250, and 2750. What does that mean? If you want just one outfit, you’ll have to pay double its cost. And if you buy two, you’ll still have 10 coins left over. It doesn’t make sense.
If you’re not much of a gamer, you might be shocked at the outfit prices, but that’s not what gamers are complaining about. These prices more or less fall within the current range. Remember when outfits were unlocked by playing a lot? That’s not the case anymore. Now it’s all about the wallet… And it’s very, very profitable for the studios.
Obviously, having these outfits only offers an aesthetic upgrade. It’s not like suddenly Chun Li will have missiles or something similar. They’re novelties, simple ways to pamper your favorite fighters and stand out in online matches. At least they’re not like those Teenage Mutant Ninja Turtles costumes released in August that cost a total of 60 euros. For four costumes. Are you also missing the ‘Street Fighter II’ era when you had everything in one cartridge?