We continue to learn more details about the closed-door presentation of Nintendo Switch 2 that took place during the recent Gamescom. If just a few days ago we learned that the goal was to show developers what this new hardware was capable of, with The Legend of Zelda: Breath of the Wild as the flagship game, now we know what they were aiming to achieve in this regard.
The famous insider NateTheHate has shared some details based on information obtained from some of the developers. According to him, Nintendo didn’t have a Switch 2 as such there, but rather hardware with identical features to what the console will have. Thanks to this, the primary goal was to showcase the loading times of Breath of the Wild.
While on the current Switch, we experience around 30 seconds of loading time for Link’s adventure, with this new hardware, everything was done in just a couple of seconds. It was almost instant loading, as Nate reports. However, they didn’t just want to show off the loading times; there was more to it.
The technical demo of Breath of the Wild was running at a consistent 60 frames per second and with a resolution of up to 4K. In this way, it met all the characteristics that are typically demanded these days, and it featured a version of DLSS 3.5 (something we reported just a few days ago).
As is evident, Nintendo has neither confirmed nor denied anything. The Japanese company remains in complete silence regarding these reports. Therefore, we’ll have to wait for them to make a move, although it seems highly unlikely in the short term. However, for 2024, we are willing to predict an official console announcement.
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