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Could we see the passage of time from ‘Red dead redemption 2’ in ‘GTA VI’?

Sometimes there comes a time when you get old all of a sudden

Could we see the passage of time from ‘Red dead redemption 2’ in ‘GTA VI’?
Randy Meeks

Randy Meeks

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It is the most anticipated game of the decade. After the success of ‘GTA V’, the second best-selling video game in history (only behind ‘Minecraft’), we can’t stop thinking, while we are filled with patience, about how Rockstar will have improved its open world ten years later. Especially after the giant leap they took with ‘Red Dead Redemption 2’, which can serve as an indicator of the future of ‘Grand Theft Auto’.

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The evolution of safe houses

There are as many ‘GTA’ players as there are copies sold. There are those who just want to complete the missions and the story, those who go straight to the online mode to get into mischief, those who use it as a way to vent their anger and, of course, those who even relax by driving back and forth with the occasional shootout. The more possibilities there are to enjoy a video game, the better.

Don’t you remember Franklin’s house in ‘GTA V’? Always so lonely, so empty, so un-homey, so, deep down, unreal, at least compared to the Var Den Linde clan camps in ‘Red Dead Redemption 2’ that could grow and be customized. Sure, there will always be those who make the joke that ‘GTA’ can become ‘The Sims’ of crime, but if one day you don’t feel like shooting and committing robberies, you will surely appreciate the possibility of turning your adult game into ‘Animal crossing’ for a moment.

After all, in ‘GTA Online’ there are already some scenarios that feel alive and change over time. It is another option: if we cannot personalize our house, at least see how the passage of the missions has made it change together with us. Being able to start in a seedy slum and end up in a mansion, but always have it be our home, without having to move. At this stage of generation, it is the least we can ask.

One of the most beautiful things about Rockstar’s Western game was to see how, little by little, the houses that were initially just scaffolding ended up being built, we will be able to go through and see setbacks in the meantime, including some constructions that will remain unfinished. Why not take it to ‘GTA VI’? Businesses that open and close, places that are demolished and rebuilt, blood that does not come out of the asphalt… The passage of time reflected not only in safe houses, but in life itself.

After all, there are few things better than turning on your console and feeling like you’re part of the game. There’s no need for everything to revolve around you: the fact that each non-playable character has his or her own separate story makes it more interesting, more beautiful, more engaging, more unique. It would be strange if, after the attention to detail of ‘Red dead redemption 2’, its big sister didn’t follow in its footsteps. Fortunately, there’s less and less time left to check it out…

Randy Meeks

Randy Meeks

Editor specializing in pop culture who writes for websites, magazines, books, social networks, scripts, notebooks and napkins if there are no other places to write for you.

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