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Gamers Unite: Why Call of Duty: Warzone 2.0 Is Considered the Worst Version Yet

The game's sound design work is so atrocious that many gamers are calling for major changes to Activision's game.

Gamers Unite: Why Call of Duty: Warzone 2.0 Is Considered the Worst Version Yet
Álvaro Arbonés

Álvaro Arbonés

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On the battlefield being able to hear your enemy can be the difference between life and death. That’s no different in Call of Duty. That’s why Call of Duty: Warzone 2.0 is proving to be tremendously controversial, in which its developers have decided to make the characters’ footstep sounds virtually imperceptible, making it virtually impossible to detect rivals through sound.

This is a problem that was already present in Call Of Duty Warzone 1, but has only gotten worse with Call Of Duty: Warzone 2.0. Although the beta seemed to have alleviated this problem, many players complain that it is possible for an opponent to run up to practically next to them and that their footsteps are virtually impossible to hear. Something that makes that, in competitive environments, there are cases in which many deaths feel unfair due to the impossibility of responding to rivals that we should be able to stand up to. Something that would justify declaring it as one of the worst sound design jobs in the history of competitive gaming.

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In fact, sound is so important that a multitude of games even include accessibility options for them. Fortnite is the most famous in this regard – with an exceptional accessibility system that indicates the intensity and direction where the sound is coming from, which is also used by professionals without any kind of hearing problem – but it is increasingly common in all kinds of multiplayer games. So Call of Duty players are hoping that Activision will listen to them and do something about this problem that is making this season 3 experience of the popular multiplayer game one of the least fun in the franchise’s history.

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Álvaro Arbonés

Álvaro Arbonés

Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.

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