Lorcana takes us on a journey through the Azurite Sea in its new expansion with a collection that aims to balance the game
Emphasizing the synergies between card types, this collection aims to empower the less-used colors
- November 23, 2024
- Updated: November 24, 2024 at 6:40 AM
Lorcana is a game that has managed to capture the public’s imagination. In a market as difficult as collectible card games, Disney has found the key. This one was somewhat easier than the others: it already had the characters and the franchises. It just needed to find the approach and mechanics, which could still be difficult, but it seems to have succeeded. This is demonstrated by its new collection, Azurite Sea, focusing on an interesting new aspect: ensuring the game is as balanced as possible.
A whole new sea of possibilities to discover
Azurite Sea is the sixth collection of Lorcana, and focuses on the pirates and inventors who sail the great Azurite Sea. For what purpose? To repair the mysterious Great Illuminator. This time, we will prominently feature characters from Big Hero 6, Chip ‘n Dale: Rescue Rangers, and as a special guest, the always adorable Stitch, this time, with an especially pirate-like spirit.
Regarding the game and its mechanics, Azurite Sea introduces elements that have been somewhat neglected in the game until now. Placing a strong emphasis on the interaction between one’s own cards, slowing down the game, and manipulating the game board, this expansion seeks to reduce the speed and aggressiveness of the Lorcana meta. The intention is to make it possible to play in a more leisurely, strategic manner. This makes the collection perhaps less interesting in terms of new mechanics and rules, but it does so in exchange for placing the game in a healthier state.
This is contributed by the new decks published in the collection. They are based on finding specific pieces that we need to start running a well-oiled machine with very specific objectives. This introduces more combinations, which many players will appreciate.
The Ruby-Amber deck is a deck of pirates and locations, and everything revolves around them. Our goal is to acquire many pirates in order to have a critical mass of them that synergize with each other. These makes be very difficult for our opponents to defend against, and allows us to gain bonuses. There are also other pirates in play, making this a deck that is very difficult to deal with.
Alone you can’t, with friends you can
The Emerald-Sapphire deck, on the other hand, is an Inventors deck with Item synergy. It is more thematic than mechanical, and seeks to win by the sheer saturation of inventors it puts on the playing field. The main thing this expansion brings to Lorcana: the importance of support between card, and how a secondary win is now a viable way to win overall games.
Furthermore, it is worth noting how this is a collection with a particularly impressive artistic design. While Lorcana has always stood out for having a beautiful artistic design, in the case of Azurite Sea we can only take our hats off. The work they have done to characterize the characters, put them in context, and make them stand out in a particular way is absolutely impressive. Giving it a particular beauty and intensity, which makes it stand out among all the other collections published so far, perhaps with the exception of Ursula’s Return.
Azurite Sea is now available in specialty stores, as well as in selected stores at Walt Disney World Resort, Disneyland Resort, and Disneyland Paris. And it will be available in mass-market stores on November 25th.
Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.
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