With the arrival of ‘Palworld‘ and its obvious plagiarism of ‘Pokémon’, many of us immediately thought of ‘Temtem’, a Spanish MMO that is basically what the Nintendo saga could have been and will never be. The game was released worldwide in 2022 after two years of Early Access and sold 500,000 copies in just the first month. That’s a huge success. However, Enrique Paños, its director, has said that fans cannot always have infinite content. In other words, no matter how much of an MMO it is, it will eventually have an ending.
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It has been through the game’s Discord, where Paños has stated, in front of some disappointed fans, that they cannot expect infinite content: “The community expects us to add infinite content, which is costly in terms of time and money. MMO does not mean infinite. It is compared to other MMOs even though in Crema we have clarified since 2018 that it will not be like those MMOs”. The problem is, as always, the budget: MMOs are usually free-to-play with microtransactions or have a subscription model, while ‘Temtem’ is paid once and that’s it.
But of course, players don’t like it at all that Crema does cosmetic microtransactions (such as costumes) and, at this point, the producer has said that instead of creating a huge content for ‘Temtem’ they prefer to focus on a sequel or a spin-off, calling it “a complete game”. After the news went viral, they have reappeared stating that they are still working on ‘Temtem’ and it will have more updates: simply, at the same time, they are already working on what comes next.
And frankly, it’s not bad news that games have a beginning and an end instead of staying forever in a loop of updates that only benefits the most hardcore fans. No one can expect to spend 44 euros one day and have the game updated for a lifetime, right?