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The ‘Wonder Woman’ game will drive the first nail into the coffin of one of gaming history’s worst ideas

They have taken a long time, frankly.

The ‘Wonder Woman’ game will drive the first nail into the coffin of one of gaming history’s worst ideas
Randy Meeks

Randy Meeks

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Some of you might not believe it, but not too many years ago, the norm was to buy a game, put it in a console, and play. And when it was over, wait for the expansion or sequel. But recently, game developers want us to have a second job with these eternal season passes. When only ‘Fortnite‘ did it, it made sense, but with the smell of money, everyone has jumped into it, even if it didn’t fit at all. Frankly, we’ve reached a breaking point.

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Wonder Woman

Monolith Productions, the developer behind the upcoming Wonder Woman game, has responded to rumors indicating that it might follow a similar model in a clear manner: it will be a single-player third-person adventure game. End of story. But the doubt lingered: after all, other DC superhero productions like ‘Gotham Knights’ or the upcoming ‘Suicide Squad’ have rather bothersome online features.

For instance, it’s already known that the fifth installment of the Arkham saga (more of a spin-off, but anyway) will require you to be constantly connected to the internet, even if you’re not playing online. It will have a battle pass and various subsequent microtransactions, such as missions, characters, weapons, or cosmetic upgrades. We’ve become so accustomed to these sorts of tricks that we now consider them normal and even beneficial for keeping the game alive (even though they’re more like wallet drainers, really).

The thing is, several websites had mentioned that ‘Wonder Woman’ would be an endless live-service game, much like many others. Fortunately, we’ve learned two positive things about the title: first, as we’ve mentioned, it will be a single-player game set in a dynamic open world. Second, it will make use of the Nemesis System. Yes, the same one you experienced in Monolith’s two Middle-earth games.

With this system, enemies become stronger each time they fight you, remembering exactly how you defeated them to avoid making the same mistakes: the more you battle a type of enemy, the stronger they become. Furthermore, you have the advantage that no Season Pass will appear to jeopardize your progress. Hopefully, this is the first nail in the coffin for a system that has driven the entire industry absolutely crazy. Fingers crossed.

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Randy Meeks

Randy Meeks

Editor specializing in pop culture who writes for websites, magazines, books, social networks, scripts, notebooks and napkins if there are no other places to write for you.

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