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This is the percentage of mobile games that crash after their launch

The mobile sector looks bad.

This is the percentage of mobile games that crash after their launch
Chema Carvajal Sarabia

Chema Carvajal Sarabia

  • Updated:

Many gaming development teams lean towards the mobile side due to the potential of a market formed by billions of people. The reality is that many of these games crash too soon.


A survey conducted among hundreds of developers offers a less hopeful view of the mobile gaming business.

The “games as a service” model doesn’t seem to work very well on smartphones and tablets, and failure is the likely outcome for most development efforts.


A sample of 500 studies paints a bleak future

The market research firm Atomik Research interviewed 500 developers from the United States and the United Kingdom, revealing a less than stellar trend in the mobile gaming sector.

The “Good Games Don’t Diereport states that 83% of games released on mobile platforms fail within three years, and 43% don’t even survive the development phase and are canceled before release.

The report highlights that 76% of mobile games reached their revenue peak in the first year, but only a meager 4% can achieve the same result during the second year.

The fickle casual users who play on mobile devices are not the only reason for this trend, as only a minority of developers seem willing to adopt a proper “live service” game approach.

According to Atomik Research, over half of mobile developers offer live services in their games, but 38% do not release content or updates regularly.

More than half of developers publish monthly updates for their games, and only 5% of games receive extended support seven years after release.


The failure rate for new game startups is astounding, yet 78% of developers still prefer working on new projects.

More than a third of surveyed developers state that the “uncertainty in the sector” prevents them from creating new mobile gaming experiences, while 30% believe that the current market is too tough to offer a reasonable chance of success.

The report “Good Games Don’t Die” should serve as a wake-up call to the industry, added Trancik, providing actionable data as a source of inspiration for both developers and publishers to maximize their revenue from both “new and old” games.

Chema Carvajal Sarabia

Chema Carvajal Sarabia

Journalist specialized in technology, entertainment and video games. Writing about what I'm passionate about (gadgets, games and movies) allows me to stay sane and wake up with a smile on my face when the alarm clock goes off. PS: this is not true 100% of the time.

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