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Cyberpunk 2077 had to be a success at all costs, even if it meant costing CD Projekt hundreds of millions
Cyberpunk 2077 had to be a success, no matter what. That's why CD Projekt Red has spent tens of millions of dollars to fix it, and they're not hiding the figures from anyone.

- October 6, 2023
- Updated: March 7, 2024 at 2:20 PM

Money doesn’t solve everything, but it does solve an impressive amount of things. Game studios know this well. There are problems that can’t be solved, no matter how much money is thrown at them, but others just need that: more funds, a larger budget. With that, along with all the creative muscle and personnel that come with it, it’s possible to push forward things that previously seemed impossible. Or that had been an absolute disaster.
Cyberpunk 2077 was an absolute disaster. However, Phantom Liberty feels like its own game. Probably because it is. After all, CD Projekt Red has spent 60 million dollars on its development and another 21 million on marketing for this DLC. That’s approximately half of what it cost to develop Cyberpunk 2077 in the first place, considering the game had a development cost of 174 million dollars. Although not as much if we consider the 142 million dollars they spent on marketing.
This paints a pretty crazy picture of the numbers at CD Projekt Red. Moreover, we have to take into account that the DLC isn’t the only change they’ve made in the game. Since its launch in 2020, they have been working on various updates to fix bugs and add content to get as close as possible to a stable version. This includes their ambitious Patch 2.0, released on September 26 alongside Phantom Liberty for free, which has polished many aspects of the game.
All of this information comes from CD Projekt’s investor presentation, available on YouTube, where they broke down all these numbers. This also gives us other figures, such as the Patch 2.0 costing a staggering 40 million dollars, bringing the total to 121 million dollars to fix Cyberpunk 2077. An absolutely insane figure, even for a game that was already incredibly expensive to develop. But it has turned out this way because, somehow, at CD Projekt, they must believe it’s worth it.
Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.
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