Games

Doom: The Dark Ages will not have multiplayer, but its developers claim that this is a good thing

The reason for not having multiplayer is that they want to focus on the single-player experience

Doom: The Dark Ages will not have multiplayer, but its developers claim that this is a good thing
Softonic

Softonic

  • January 24, 2025
  • Updated: January 24, 2025 at 11:36 AM

The highly anticipated release of DOOM: The Dark Ages is set for May 15, 2024, and will be available on Xbox Series X/S, PS5, and PC, in addition to being available on Game Pass from day one. This new installment of the iconic id Software franchise has been the subject of great expectation, especially after showcasing new gameplay footage at the Xbox Developer Direct.

For the first time, without a multiplayer mode: although for good reasons

Unlike its predecessors, DOOM: The Dark Ages will not feature a multiplayer mode. According to Marty Stratton, the studio director, this decision was made to allow the team to focus on delivering a more ambitious and complete campaign experience. Stratton emphasized that the goal was to create elements like “the robot and the dragon,” which function as mini-games within the main narrative.

Regarding the game’s structure, id Software has confirmed that it will not be an open-world title, although it will feature more extensive levels than previous installments. The design will allow exploration areas, but with a more traditional structure, which will facilitate the focus on large battlefields and multiple objectives that players can tackle in any order.

Additionally, the customization system has been simplified, aiming to avoid the complexity that was present in DOOM Eternal, where the overload of skills and resources complicated the gaming experience. This approach seeks to optimize gameplay and make it more accessible for users.

Finally, regarding the future of the saga, id Software has not ruled out that DOOM: The Dark Ages could be the end of this era within the franchise. According to creative director Hugo Martin, the game “is not designed to be the end of something,” suggesting that there is still much to explore in the DOOM universe.

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