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Everything we know about Ghost of Yōtei, the sequel to Ghost of Tsushima

Although we do not yet know everything, we do know some key details of the sequel

Everything we know about Ghost of Yōtei, the sequel to Ghost of Tsushima

Álvaro Arbonés

  • September 25, 2024
  • Updated: July 1, 2025 at 10:55 PM
Everything we know about Ghost of Yōtei, the sequel to Ghost of Tsushima

After a pretty good State of Play, we once again have faith that Sony can do things right. Slowly but surely, there is hope. With a great pace, many games—perhaps more remasters than we would like, although most of them were unexpected and exciting—Sony still has a good grasp on its players. This was demonstrated by the announcement of Ghost of Yotei, the sequel to Ghost of Tsushima.

Developed by Sucker Punch, the studio behind the original game, it seems that Ghost of Yotei will share the same spirit, but it will be a game that does not share anything narratively with the previous installment. Set in 1603, almost 350 years after the original game, the protagonist is a woman named Atsu accompanied by a wolf, and who always carries a shamisen on her back. She is traveling through the northern lands of Hokkaido, on the other side of Japan.

We say they share a spirit because from what we’ve seen in the trailer, the gameplay foundation is very similar. The katana duels, horseback travels, and breathtaking views are still there, but the tone is subtly different. With Spanish guitar and a twilight tone, it has a more western, laid-back feel, reminiscent of Italian spaghetti westerns like those of the master Sergio Leone.

On the PlayStation Blog, Andrew Goldfarb, communication manager at Sucker Punch, wanted to emphasize precisely this. The studio wanted to shift the focus from Jin Sakai and the island of Tsushima to the idea of the ghost, and to see how that mask would relate to another protagonist, another story, and another region. Hence, we should expect the game to also involve changes in gameplay, but still expect to be a wandering warrior, exploring the land at our own pace, and observing beautiful landscapes in the process.

Additionally, they have confirmed that this will be the first game by Sucker Punch made from the ground up for PlayStation 5. Although Ghost of Tsushima had a version for the console and for PC, it was initially developed with PlayStation 4 in mind. Therefore, it is expected to be one of the first games to truly take advantage of the potential of Sony’s console, which has been on the market for four years now. It will be released in 2025 on a yet-to-be-determined date.

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