The AI revolution is in full swing, and its adoption in the world of video games will come sooner rather than later. So far, we have seen what ChatGPT, OpenAI’s artificial language model, is capable of in tasks such as composing poems, writing emails, responding to co-workers or even creating movie scripts, but AI could also be used to help develop video games.
Keijiro Takahashi, a Unity engineer, has developed a plugin that would allow ChatGPT to be integrated into the Unity editor. Unity is available as a development platform for Windows, Mac OS and Linux, and allows from developing video games to creating content for browsers.
In a video showing the functions of the plugin for the Unity editor, reported by Game World Observer, developers using this tool could write instructions in natural language in the engine editor itself in order to generate objects, move them, create point lights, increase their range or intensity and execute the generated scene.
That said, at the moment the plugin is a help, and even tends to fail on many occasions. “It works very well in some cases and fails very badly in others. I got several ideas from those successes and failures, which is the main goal of this project,” explains Takahashi, who also claims that ChatGPT “doesn’t implement its command correctly” in many cases.
Under the name “AICommand”, this project is publicly available on GitHub, although developers who want to use it need to have Unity 2022.2 or a later version, as well as to generate a special API key.
As we picked up earlier, the implementation of AI in the video game industry could greatly shorten production times, something that seriously affects a sector in which triple-A video games require more and more years of development. On the other hand, there are many who fear that the progressive integration of AI in this sector will kill hundreds of jobs. A fear that also exists in other creative professional sectors.