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Riot skips fixing a major LoL bug because… it's too much work

The elevation bug in League of Legends will remain uncorrected.

Riot skips fixing a major LoL bug because… it's too much work
Pedro Domínguez

Pedro Domínguez

  • Updated:

If you’ve been playing League of Legends for a while, chances are you’ve experienced a bug that causes characters walking along the river in Summoner’s Rift to appear lower than the terrain on both sides. Well, if you had hopes that Riot Games would fix this bug someday, we regret to inform you that it’s not going to happen.

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As confirmed by Riot, this League of Legends issue, known as the ‘elevation bug,‘ is not going away, despite the Summoner’s Rift map undergoing a series of massive changes that will alter the game for the 2024 preseason.

The elevation bug is related to the design of the river in League of Legends, which is lower than the surrounding terrain. For this reason, any ability launched toward or from within the river area may be targeting the wrong location because the heights are not leveled. This has been bothering fans for years, and they have campaigned for Riot to fix it.

The problem, as stated this week by Matt ‘Phroxzon Leung-Harrison, the head of balance for League of Legends, is that the technical changes needed to eliminate the terrain elevation bug would require too much work for the developers. Additionally, the changes that fans want would take away a significant amount of time that could be spent on other projects.

The biggest hurdle the League of Legends developers encountered when considering fixing the elevation issue was that the game’s entire source code would need a “re-architecture” to allow a change at that level.

While the Riot team was initially interested in investing that time, developers soon realized it was going to be a very tough job. ‘Removing the height is much harder than it seems,’ admitted Leung-Harrison.

After this, the developers ended up making the unpopular decision: instead of losing an entire season of progress for the game, they would simply ‘design within the current limitations of the map.’ This has been Riot’s ‘modus operandi’ since the remodeling of the Summoner’s Rift in 2014, the last time something of this magnitude happened in the preseason.

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Pedro Domínguez

Pedro Domínguez

Publicist and audiovisual producer in love with social networks. I spend more time thinking about which videogames I will play than playing them.

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